Bake any Blender camera move into one .svg. Put it in an
<img> and it renders like a picture. Load the player and
the same file animates — sharp at every zoom, recoloured on the fly, and
still clickable while it moves.
Cost follows element count, not resolution — the work is path setup, not filling pixels. A 4K panel costs what a thumbnail costs.
Spin, open, explode a model — then hand off to a still that stays crisp on any display and matches your palette exactly.
Move between two views of the same object. The animation ends on a frame computed from the same data as the state you cut to, so the swap is seamless.
Parts stay real objects mid-motion. Recolour a group when data changes, or hit-test a click while the camera is still moving.
No pixelation when scaled, no re-encode to change a colour, no second file for the poster image.
Hidden-line removal and occlusion order are worked out at bake time and checked by an audit that reports violations, cycle breaks and order flips. What ships is sparse 2D keyframes — no camera, no projection, no depth buffer at runtime.
Choose meshes and a camera move. The add-on projects every vertex, removes what's hidden, resolves paint order and thins keyframes to a pixel tolerance you set.
Animation and both resting states travel inside a real SVG. No new extension, no MIME setup, no build plugin, no broken image if JavaScript never runs.
A custom element, identical in Vue, Svelte, Angular, React and plain HTML. Play, reverse, recolour, hit-test, cut to the static state.
<script type="module" src="https://unpkg.com/lerpa-player"></script>
<lerpa-player src="/anim/scene.svg" autoplay loop></lerpa-player>
Ready-made transitions you can drop straight into a page with the free runtime — no Blender, no bake, no licence to read. Released under CC0: use them anywhere, commercially, without attribution. When you need one of your own model, that's what the add-on is for.
<lerpa-player src="/library/orbit-solid.svg" autoplay loop></lerpa-player>
Cards marked CC0 are the real file, playing through the same runtime you would ship — what you see is the download, not a picture of it. Cards marked baking are queued, and show a canvas stand-in drawn the way the exporter works: project, sort by depth, fill then stroke.
There is one runtime and it is the web one. Every other platform is served by exporting Lottie straight from the add-on, so iOS, Android, React Native and Flutter run on their own mature players — nothing extra for you to install, and nothing extra for us to keep in step.
| Target | Export |
|---|---|
Web
Per-frame occlusion, live recolouring and hit-testing
mid-playback — and the file still renders in a plain
<img> with no player at all. |
.svg |
| iOS · Android · React Native · Flutter The standard Lottie players, within the one limit noted below. | .lottie.json |
Where the Lottie path is lossy: layer order in Lottie is static. Depth collapses to a fixed stack sorted by average depth, so occlusion cannot flip mid-animation. For a modest camera move that is invisible; for a full orbit, where the far side becomes the near side, it is not. Interface transitions sit well inside the safe zone; a product turntable does not — and that gap is the whole reason the native format exists.
| Tier | Price | |
|---|---|---|
| Player The web runtime, open source under AGPL-3.0. Free for open-source work, personal projects and evaluation. | Free | npm install |
| Studio The Blender add-on. Perpetual licence, a year of updates. For anyone making their own animations. | $59 once | Buy |
| Commercial Add-on plus a commercial licence for the player, so it can ship inside a closed-source product. Priority support. | $399 / year | Buy |
| Delivered Send a model and a shot list, get back tuned, themed animations ready to drop in. | from $2,500 | Enquire |
Not sure which one you need? The licence page
answers it in a paragraph — the short version is that baked
.lerpa files carry no obligation at all, only the runtime does.
Why the split: the add-on links against Blender's Python API, so it is GPL and always will be — a copy you buy is yours to redistribute. The web player is separate code, and its AGPL terms are the ones a closed-source product cannot meet. That is what the commercial licence buys out.